vOOlkan
An object oriented approach to Vulkan
|
#include <glm/glm.hpp>
#include <tuple>
#include <concepts>
#include <type_traits>
#include "UniformBuffer.h"
#include "LogicalDevice.h"
#include "PhysicalDevice.h"
#include "DescriptorSetBindingCreationInfo.h"
Go to the source code of this file.
Classes | |
class | Vulkan::Set |
A Set is a set of bindings which can be read by the shader. More... | |
struct | Vulkan::Set::BindingInfo |
A struct containing all of the information of a specific binding. This class must be the base of other classes. More... | |
Namespaces | |
namespace | Vulkan |
Types of queue families. | |