vOOlkan
An object oriented approach to Vulkan
Set.h File Reference
#include <glm/glm.hpp>
#include <tuple>
#include <concepts>
#include <type_traits>
#include "UniformBuffer.h"
#include "LogicalDevice.h"
#include "PhysicalDevice.h"
#include "DescriptorSetBindingCreationInfo.h"

Go to the source code of this file.

Classes

class  Vulkan::Set
 A Set is a set of bindings which can be read by the shader. More...
 
struct  Vulkan::Set::BindingInfo
 A struct containing all of the information of a specific binding. This class must be the base of other classes. More...
 

Namespaces

namespace  Vulkan
 Types of queue families.