1#ifndef VULKAN_UNIFORMBUFFER
2#define VULKAN_UNIFORMBUFFER
4#include <vulkan/vulkan.h>
35 memcpy(rawData, &data,
sizeof(D));
const size_t size
Definition: Buffer.h:112
const LogicalDevice & virtualGpu
Definition: Buffer.h:111
VkDeviceMemory bufferMemory
Definition: Buffer.h:110
A logical device is an abstraction of the physical GPU which we can mainly use to send commands.
Definition: LogicalDevice.h:15
Represents the GPU (or any other device) that will be used with Vulkan to perform computer graphics.
Definition: PhysicalDevice.h:17