vOOlkan
An object oriented approach to Vulkan
UniformBuffer.h File Reference
#include <vulkan/vulkan.h>
#include <concepts>
#include "LogicalDevice.h"
#include "PhysicalDevice.h"
#include "Buffer.h"

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Classes

class  Vulkan::Buffers::UniformBuffer
 This buffer is used to store the uniform data (such as matrices) to be used by the shaders in the GPU. More...
 

Namespaces

namespace  Vulkan
 Types of queue families.
 
namespace  Vulkan::Buffers