vOOlkan
An object oriented approach to Vulkan
PhysicalDevice.h File Reference
#include <vulkan/vulkan.h>
#include <vector>
#include <map>
#include <set>
#include <functional>

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Classes

class  Vulkan::PhysicalDevice
 Represents the GPU (or any other device) that will be used with Vulkan to perform computer graphics. More...
 

Namespaces

namespace  Vulkan
 Types of queue families.