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class | DepthStencil |
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class | DynamicState |
| Describes what can be changed in the pipeline without having to create a new pipeline. Viewport and scissors are always dynamic. More...
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class | InputAssembly |
| Describes how the vertices will be connected. e.g. triangle list, triangle fan, ... More...
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class | Multisampler |
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class | PipelineColorBlendingModes |
| A descriptor which unifies all the AttachmentColorBlendingMode of the same subpass into a structure which can be used to create to pipeline. More...
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class | PipelineLayout |
| This objects is a reference to all of the resources (e.g. uniforms) that the pipeline can access. More...
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class | Rasterizer |
| Describes how the vertices will be transformed to fragments to be drawn on screen. More...
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class | RenderPass |
| A RenderPass is the set of attachments, the way they are used, and the rendering work that is performed using them. More...
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class | Shader |
| A Shader is a program which runs on the GPU and performs graphics. More...
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class | Viewport |
| This class is used to tell the pipeline that 1 dynamic viewport is present. More...
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