vOOlkan
An object oriented approach to Vulkan
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This objects is a reference to all of the resources (e.g. uniforms) that the pipeline can access. More...
#include <PipelineLayout.h>
Public Member Functions | |
template<typename... S> requires (std::derived_from<S, Set> && ...) | |
PipelineLayout (const LogicalDevice &virtualGpu, const S &... sets) | |
PipelineLayout (const PipelineLayout &)=delete | |
PipelineLayout (PipelineLayout &&)=delete | |
PipelineLayout & | operator= (const PipelineLayout &)=delete |
PipelineLayout & | operator= (PipelineLayout &&)=delete |
~PipelineLayout () | |
const VkPipelineLayout | operator+ () const |
This objects is a reference to all of the resources (e.g. uniforms) that the pipeline can access.
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