vOOlkan
An object oriented approach to Vulkan
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#include <vulkan/vulkan.h>
#include <concepts>
#include "LogicalDevice.h"
#include "PhysicalDevice.h"
#include "Buffer.h"
Go to the source code of this file.
Classes | |
class | Vulkan::Buffers::UniformBuffer |
This buffer is used to store the uniform data (such as matrices) to be used by the shaders in the GPU. More... | |
Namespaces | |
namespace | Vulkan |
Types of queue families. | |
namespace | Vulkan::Buffers |