vOOlkan
An object oriented approach to Vulkan
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#include <vulkan/vulkan.h>
#include "LogicalDevice.h"
#include "PhysicalDevice.h"
#include "VulkanException.h"
Go to the source code of this file.
Classes | |
class | Vulkan::TextureSampler |
A TextureSampler is an object which is used to apply filters (anisotropic, interpolation, ...) and other techniques when accessing the textels of a texture image. More... | |
Namespaces | |
namespace | Vulkan |
Types of queue families. | |