vOOlkan
An object oriented approach to Vulkan
TextureSampler.h File Reference
#include <vulkan/vulkan.h>
#include "LogicalDevice.h"
#include "PhysicalDevice.h"
#include "VulkanException.h"

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Classes

class  Vulkan::TextureSampler
 A TextureSampler is an object which is used to apply filters (anisotropic, interpolation, ...) and other techniques when accessing the textels of a texture image. More...
 

Namespaces

namespace  Vulkan
 Types of queue families.