vOOlkan
An object oriented approach to Vulkan
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#include <GLFW/glfw3.h>
#include <vector>
#include <algorithm>
#include "SwapchainCapabilities.h"
#include "SwapchainSurfaceFormat.h"
#include "SwapchainPresentMode.h"
Go to the source code of this file.
Classes | |
class | Vulkan::Swapchain |
Object which holds images to be presented to the WindowSurface. More... | |
Namespaces | |
namespace | Vulkan |
Types of queue families. | |
Macros | |
#define | GLFW_INCLUDE_VULKAN |
#define GLFW_INCLUDE_VULKAN |