vOOlkan
An object oriented approach to Vulkan
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#include <vulkan/vulkan.h>
#include <vector>
#include <map>
#include <set>
#include <functional>
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Classes | |
class | Vulkan::PhysicalDevice |
Represents the GPU (or any other device) that will be used with Vulkan to perform computer graphics. More... | |
Namespaces | |
namespace | Vulkan |
Types of queue families. | |