vOOlkan
An object oriented approach to Vulkan
|
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/quaternion.hpp>
#include <vector>
#include <tuple>
#include "VertexInput.h"
#include "ModelLoader.h"
#include "Cinematicable.h"
#include "Foundations.h"
#include "Hitbox.h"
#include "KeyboardListener.h"
Go to the source code of this file.
Classes | |
class | Vulkan::Objects::Model< Vertex, Structs > |
Namespaces | |
namespace | Vulkan |
Types of queue families. | |
namespace | Vulkan::Objects |
Concepts | |
concept | Vulkan::Objects::IsVertex |