vOOlkan
An object oriented approach to Vulkan
Image.h File Reference
#include <vulkan/vulkan.h>
#include <map>
#include <string>
#include "ImageView.h"
#include "LogicalDevice.h"
#include "VulkanException.h"
#include "Buffer.h"

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Classes

class  Vulkan::Image
 An Image is an object representing what can be passed to the swapchain: the content of the image is what will be drawn. More...
 

Namespaces

namespace  Vulkan
 Types of queue families.
 
namespace  Vulkan::SwapchainOptions