vOOlkan
An object oriented approach to Vulkan
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#include <vulkan/vulkan.h>
#include <vector>
#include "LogicalDevice.h"
#include "Swapchain.h"
#include "RenderPass.h"
#include "Pipeline.h"
#include "Framebuffer.h"
#include "CommandBuffer.h"
#include "CommandBufferPool.h"
#include "Window.h"
#include "Queue.h"
#include "Fence.h"
#include "Semaphore.h"
#include "VertexBuffer.h"
#include "IndexBuffer.h"
#include "DescriptorSetPool.h"
#include "DescriptorSet.h"
Go to the source code of this file.
Classes | |
class | Vulkan::Drawer |
A Drawer is a class which holds all of the resources to draw frames on screen, such as the synchronization primitives, the framebuffers, the swapchain, ... and the function to actually draw a frame. More... | |
Namespaces | |
namespace | Vulkan |
Types of queue families. | |