5#include <glm/gtx/quaternion.hpp>
23 return glm::rotate(glm::mat4(1.0f), -
getRotation().z, glm::vec3(0.0f, 0.0f, 1.0f)) *
24 glm::rotate(glm::mat4(1.0f), -
getRotation().y, glm::vec3(1.0f, 0.0f, 0.0f)) *
25 glm::rotate(glm::mat4(1.0f), -
getRotation().x, glm::vec3(0.0f, 1.0f, 0.0f)) *
26 glm::translate(glm::mat4(1.0f), glm::vec3(-
getPosition()));
glm::mat4 getViewMatrix() const
Definition: Camera.h:22
Camera(glm::vec3 position, glm::vec3 rotationEuler)
Definition: Camera.h:17
A Movable object is an object which can be moved and rotated.
Definition: Moveable.h:16
virtual const glm::quat & getRotation() const
Definition: Moveable.h:43
virtual void setRotation(glm::quat rotation)
Definition: Moveable.h:58
virtual const Position & getPosition() const
Definition: Moveable.h:28
Moveable(Position position={ 0.0f, 0.0f, 0.0f }, glm::vec3 rotationEuler={ 0.0f, 0.0f, 0.0f })
Definition: Moveable.h:18