vOOlkan
An object oriented approach to Vulkan
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Classes | |
class | AttachmentColorBlendingMode |
A AttachmentColorBlendingMode describes how a render Subpass will write to a color attachment. More... | |
class | AttachmentDescription |
An AttachmentDescription is basically the description of render target where the GPU will draw. More... | |
class | Subpass |
A Subpass is a step of a RenderPass. More... | |
Concepts | |
concept | IsAttachment |
concept | IsBoundAttachment |
Enumerations | |
enum class | PredefinedAttachment { STANDARD_COLOR , DEPTH } |
enum class | AttachmentType { INPUT , COLOR , DEPTH_STENCIL } |
Each AttachmentDescription, based on his properties, can be used by a render Subpass in different ways: these are those ways. More... | |
enum class | PredefinedColorBlendingModes { INVALID , STANDARD } |
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Each AttachmentDescription, based on his properties, can be used by a render Subpass in different ways: these are those ways.
Enumerator | |
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INPUT | |
COLOR | |
DEPTH_STENCIL |
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