vOOlkan
An object oriented approach to Vulkan
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A TextureSampler is an object which is used to apply filters (anisotropic, interpolation, ...) and other techniques when accessing the textels of a texture image. More...
#include <TextureSampler.h>
Public Member Functions | |
TextureSampler (const LogicalDevice &virtualGpu, const PhysicalDevice &realGpu) | |
TextureSampler (const TextureSampler &)=delete | |
TextureSampler & | operator= (const TextureSampler &)=delete |
TextureSampler (TextureSampler &&)=delete | |
TextureSampler & | operator= (TextureSampler &&)=delete |
~TextureSampler () | |
const VkSampler & | operator+ () const |
A TextureSampler is an object which is used to apply filters (anisotropic, interpolation, ...) and other techniques when accessing the textels of a texture image.
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