vOOlkan
An object oriented approach to Vulkan
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Describes how the vertices will be transformed to fragments to be drawn on screen. More...
#include <Rasterizer.h>
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Rasterizer (bool isBackFaceCullingEnabled=true) | |
Rasterizer (VkPipelineRasterizationStateCreateInfo baseRasterizer) | |
const VkPipelineRasterizationStateCreateInfo & | operator+ () const |
Describes how the vertices will be transformed to fragments to be drawn on screen.
Some of the most notable options are: back face culling, polygon fill/wireframe, lines width, ...
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