#include <Foundations.h>
◆ Position() [1/2]
Vulkan::Physics::Position::Position |
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glm::vec3 |
position = { 0.0f, 0.0f, 0.0f } | ) |
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inline |
◆ Position() [2/2]
Vulkan::Physics::Position::Position |
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float |
x, |
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float |
y, |
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float |
z |
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) |
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inline |
◆ operator glm::vec3()
Vulkan::Physics::Position::operator glm::vec3 |
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const |
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inline |
◆ operator-()
Position Vulkan::Physics::Position::operator- |
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const |
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inline |
◆ x()
const float & Vulkan::Physics::Position::x |
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const |
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inline |
◆ y()
const float & Vulkan::Physics::Position::y |
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const |
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inline |
◆ z()
const float & Vulkan::Physics::Position::z |
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const |
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inline |
◆ operator+
◆ operator+=
◆ operator-
◆ operator==
The documentation for this class was generated from the following file: