vOOlkan
An object oriented approach to Vulkan
Vulkan::Physics::Acceleration Class Reference

#include <Foundations.h>

Inheritance diagram for Vulkan::Physics::Acceleration:
Vulkan::Physics::Vectorial

Public Member Functions

 Acceleration (glm::vec3 vector={ 0.0f, 0.0f, 0.0f })
 
 Acceleration (float x, float y, float z)
 
- Public Member Functions inherited from Vulkan::Physics::Vectorial
 Vectorial (glm::vec3 vector={ 0.0f, 0.0f, 0.0f })
 
 Vectorial (float x, float y, float z)
 
float x () const
 
float y () const
 
float z () const
 
 operator glm::vec3 () const
 

Friends

Speed operator* (Acceleration speed, Time time)
 

Additional Inherited Members

- Protected Attributes inherited from Vulkan::Physics::Vectorial
glm::vec3 vector
 

Constructor & Destructor Documentation

◆ Acceleration() [1/2]

Vulkan::Physics::Acceleration::Acceleration ( glm::vec3  vector = { 0.0f, 0.0f, 0.0f })
inline

◆ Acceleration() [2/2]

Vulkan::Physics::Acceleration::Acceleration ( float  x,
float  y,
float  z 
)
inline

Friends And Related Function Documentation

◆ operator*

Speed operator* ( Acceleration  speed,
Time  time 
)
friend

The documentation for this class was generated from the following file: