vOOlkan
An object oriented approach to Vulkan
RenderPass.h File Reference
#include <vulkan/vulkan.h>
#include <vector>
#include <concepts>
#include "Attachment.h"
#include "Subpass.h"
#include "LogicalDevice.h"
#include "VulkanException.h"

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Classes

class  Vulkan::PipelineOptions::RenderPass
 A RenderPass is the set of attachments, the way they are used, and the rendering work that is performed using them. More...
 

Namespaces

namespace  Vulkan
 Types of queue families.
 
namespace  Vulkan::PipelineOptions