vOOlkan
An object oriented approach to Vulkan
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#include <vulkan/vulkan.h>
#include <vector>
#include <concepts>
#include "Attachment.h"
#include "Subpass.h"
#include "LogicalDevice.h"
#include "VulkanException.h"
Go to the source code of this file.
Classes | |
class | Vulkan::PipelineOptions::RenderPass |
A RenderPass is the set of attachments, the way they are used, and the rendering work that is performed using them. More... | |
Namespaces | |
namespace | Vulkan |
Types of queue families. | |
namespace | Vulkan::PipelineOptions |