vOOlkan
An object oriented approach to Vulkan
Framebuffer.h File Reference
#include <vulkan/vulkan.h>
#include <concepts>
#include <vector>
#include <utility>
#include <iostream>
#include "ImageView.h"
#include "LogicalDevice.h"
#include "RenderPass.h"
#include "VulkanException.h"
#include "Swapchain.h"

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Classes

class  Vulkan::Framebuffer
 A Framebuffer links toghether the real attachments (e.g. image views in the swapchain or depth buffers) with the attachments specified in a render pass (which are only descriptions). More...
 

Namespaces

namespace  Vulkan
 Types of queue families.